SW:TOR - Jedi Knight - End of Corellia
Apr. 11th, 2022 12:06 amOnce again, this mission makes it really clear that Jedi Knight is supposed to be *the* light side story.
I mean, all the other stories, you either stay on planet or just above planet - this one, you're leading a raid to the Empire's home planet to kill the Emperor.
The stakes are higher (vs. in descending order, stopping the most seniorly placed of the Emperor's unknowing sleeper agents, stopping a very, very competent general, stopping a less competent fleet admiral), the location more terrifying, everything is more.
Matters are helped/not helped by Scourge being doomy next to you. Which I know is his thing but ... You are not helping party morale, Scourge!
It does however reinforce that Imp. Agent, awesome though it was and is, really isn't a Star Wars story. I mean, I love it (and my companions most especially) but it's not a Star Wars story.
I mean, all the other stories, you either stay on planet or just above planet - this one, you're leading a raid to the Empire's home planet to kill the Emperor.
The stakes are higher (vs. in descending order, stopping the most seniorly placed of the Emperor's unknowing sleeper agents, stopping a very, very competent general, stopping a less competent fleet admiral), the location more terrifying, everything is more.
Matters are helped/not helped by Scourge being doomy next to you. Which I know is his thing but ... You are not helping party morale, Scourge!
It does however reinforce that Imp. Agent, awesome though it was and is, really isn't a Star Wars story. I mean, I love it (and my companions most especially) but it's not a Star Wars story.