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[personal profile] redfiona99
Was a bit of a let down. One part of it wasn't its fault, it's just that I played it right (well okay, a week) after the galaxy-shattering Jedi Knight chapter 2 ending, but also it just doesn't feel as big as any of the others do, because it doesn't change anything. It might make the Bounty Hunter's situation more itself than it was before, but it doesn't change it.



1 - entire outlook on galaxy, its survival etc is changed - Jedi Knight
2 - entire outlook on galaxy and what's going on is changed - Imperial Agent, Jedi Consular, Sith Warrior
3 - survival of Republic is endangered (plus best end of second chapter mission) - Trooper
4 - survival of character is imperilled by the things you have done to survive so far - Sith Inquisitor

Smuggler's the other one where very little changes which makes sense if you think that Smuggler and Bounty Hunter are each other's mirror classes, but because there's the raid on the treasury, the Smuggler story feels much bigger. The Sith Inquisitor one doesn't have a cool end mission but there is the wonderful sense of having been betrayed.

Part of my problem is the lack of cool end-of-chapter mission, and partly it's because at no point during what goes on is my character allowed to say whatever the PG-13 rated version of WTF?! is. Which she would. She also doesn't get to ask why the Senate council are picking on her which again, she would, and, I suspect is the question that will drive the rest of the story.

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redfiona99

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