Jul. 6th, 2015

redfiona99: (Thinking)
(Like I said, I could have answered this question and the previous on the other way round.)

There was always a huge disconnect between the show I wanted Voyager to be and the show Voyager was. Not particularly anyone's fault but it was always there.

Because I wanted a show about a Starfleet ship bravely going where no-one had gone before, and the sacrifices it had to make to uphold the things Starfleet believed in. And I got a show that fell in love with the reset button where the choices never lead to bad things or even the possibility of bad things and there was lack of consequences once too often.

And it was normally Janeway that really suffered because of this. Two examples:

Tuvix - where after trying to guilt another person into suicide, she sentences him to death and we're supposed to be okay with this. Basically, unless Tuvok and Neelix remember nothing, they know what it's like to be murdered by their crew-mates, and there's no reaction to this.

Endgame - what makes that the day she goes for it? I mean I get that Voyager has had too much of an effect on the Delta quadrant to stop them going before they go. But how do you justify that to Lt. Carey's family, who I see dies 4 episodes before the end. They're already back in contact with Starfleet. I'm not sure how much it changes, other than having to drop Neelix off on the way back. I suspect it's just that the writers forgot but ... it leaves an odd taste in the mouth.

People keep suggesting that if I want consequences I ought to watch the Battlestar Galactica reboot. But that's not what I want either, I want good triumphing and being nice winning and I know I'm not getting that in BSG.

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